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AI Insights · Timothy · April 2022

Top 5 Co-op Games on Android in Netherlands Q1 2022

In Q1 2022, the top co-op games on Android in the Netherlands showed varied trends in downloads, revenue, and active users. Here’s a closer look at their performance.

Top 5 Co-op Games on Android in Netherlands Q1 2022

In Q1 2022, the top co-op games on the Android platform in the Netherlands showcased intriguing trends in weekly downloads, revenue, and active users. Let's dive into the performance of each game.

Roblox had a relatively stable quarter. Weekly revenue fluctuated slightly, starting at around $35K in late December and stabilizing to approximately $28K by the end of March. Weekly downloads saw a decline from 10.5K at the end of December to about 6.9K in the last week of March. The game maintained a high level of active users, peaking at around 521K in late January before dropping to approximately 470K by the end of March.

Lords Mobile: Last Rise of Qin experienced a varied performance. Weekly revenue peaked at about $20.4K in the last week of January before dipping to around $16.4K by the end of March. Downloads also fluctuated, with a high of 6.4K in early January, then declining to just over 3K by the end of the quarter. Active users showed a peak of 11.8K in late February, followed by a drop to around 9.5K by the last week of March.

Among Us saw modest revenue throughout the quarter, with weekly earnings peaking at $86 in the first week of January and dropping to $46 by the end of March. Downloads started at 6.5K in late December, declining to about 3.5K by the end of March. Active users decreased significantly from 36.8K at the end of December to around 17K in the last week of March.

PUBG MOBILE demonstrated notable trends. Weekly revenue showed some peaks and troughs, starting at approximately $20.1K at the end of December, peaking at $22.3K in mid-January, and ending at about $19.8K in late March. Downloads fluctuated, with highs of 5.2K in early January and lows of around 2.5K in early March. Active users remained relatively stable, peaking at 50K in mid-March and ending the quarter at around 45.6K.

Top War: Battle Game showed interesting revenue trends, starting at about $16.4K in late December and stabilizing to around $14.8K by the end of March. Downloads saw an initial spike to 4.7K in early January before dropping to approximately 2.8K by the end of the quarter. Active users increased significantly from 11.9K at the end of December, peaking at about 21.8K in early February, and then stabilizing to around 17.8K by the end of March.

These insights highlight the dynamic nature of the mobile gaming market in the Netherlands. For more detailed insights and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022